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Spells are the offensive or defensive abilities used by mages that cost mana. There are a large number of spells in Dungeon Siege and its expansion, Legends of Aranna. This is a list of the ones found in DS1 and LOA.

Spells are divided into two main categories, Nature Magic and Combat Magic and then sub divided into two smaller categories, Offensive and Buffs.

Nature Magic is a school of magic that deals more with strengthening up friendly combatants and fighting individual foes than it does dealing with groups or weaking enemies. Unlike its Combat Magic counterpart, Nature Magic is also generally more accurate with its offensive weapons, with many of its spells homing in on the mage's target or hitting instantaneously at the cost of lower damage.


Combat Magic is a school of magic that works almost inversely to Nature Magic. It has a much larger focus on dealing high damage to groups of enemies and weakening enemies through powerful spells. Unlike Nature Magic which is accurate with its targets, Combat Magic is generally inaccurate, as spells generally aim for where the target is and not where they will be upon impact. However the area of effect with many spells makes up for it.

Abbreviations/terms: Edit

  • Air: Spell comes from the sky
  • AoE: Area of effect; includes splash damage, "cloud" spells
  • Arc: Spell's attack follows a parabolic path
  • Boost <HP and/or MP>: Temporarily increases health/mana.
  • Boost <stat>: Temporarily increases a particular stat
  • Chance of paralysis: There is a chance that the enemy is frozen in place for a moment.
  • Close: Terminates at a short range, often shotgun-like
  • Decomposition: Spell is used on dead bodies for its effect.
  • Delay: Spell takes a significant amount time to produce effect
  • DoT: Damage over time
  • Focusing: You need to stand still to use the spell
  • Glyph: An enemy-triggered bomb. Sets off on its own after 30 seconds. 10 at a time can be placed. Attacking with glyphs will not count as a kill.
  • Guaranteed paralysis: Spell's main attack keeps enemy from moving/attacking.
  • HoT: Healing over time.
  • HMC/MMC: High/medium mana cost.
  • Insta-kill: Instantly kills an enemy.
  • Instant-heal: Gives immediate hit points on cast
  • Instant-hit: No tracking/timing is needed; spell immediately hits target
  • Magic item: This spell can be found enchanted on certain blue-background items.
  • Imbued item: This spell can be found on purple-background items.
  • Orb: A ball that orbits you, firing projectiles.
  • Physics: The spell has its own physics engine (will bounce, etc.) Mostly applies to bombs. They can be sent extremely long ranges due to physics.
  • Projectile: Spell is a bolt, ball, bomb, etc.
  • Random: Spell's effect follows a random path
  • Spray: Often a version of an existing spell in which there are more, but weaker, projectiles. Used like a shotgun.
  • Summoning: Casts a creature to fight for you.
  • Sustained fire: Spell continuously uses mana until stopped.
  • Tracks: Homes in on a target, following it until it hits or dissipates.

Dungeon Siege 1 and Legends of Aranna SpellsEdit

Nature MagicEdit

Lightning / Thunder / Light Edit

  • Zap: Lvl 0, instant-hit, magic item
  • Flash:  Lvl 3, AoE, instant-hit
  • Spark: Lvl 4, projectile, tracks 2, magic item
  • Dancing Zap: Lvl 5, projectiles, random movement, cannot break pottery
  • Zapper Glyph: Lvl 7, glyph, delay, MMC
  • Shock: Lvl 8, ring, doesn't break boxes
  • Orb of Lightning: Lvl 14, orb, instant-hit, HMC
  • Lightning: Lvl 20, instant-hit, magic item
  • Shockwave Glyph: Lvl22, glyph, delay, MMC
  • Multi-Spark: Lvl 30, projectile, tracks 4, magic item, MMC
  • Shock Armor: Lvl 36, magic armor, HMC
  • Lightning Blast: Lvl 36, instant-hit, magic item
  • Shock Wave: Lvl 42, AoE
  • Light Ray: Lvl 48, instant-hit, magic item
  • Chain Lightning: Lvl 60, instant-hit, multiple targets, doesn't break boxes
  • Sun Ray: Lvl 66 , instant-hit, requires focusing
  • Storm: Lvl 78, AoE, DoT, air, random, HMC
  • Lightning Bolt: Lvl 84, instant hit, sustained fire, requires focusing
  • Lightning Storm: Lvl 90, AoE, DoT, air, random, HMC

IceEdit

  • Orb of Frost: Lvl 4, orb, projectile, MMC
  • Iceshard: Lvl 12, projectile, chance of paralysis
  • Iceblast: Lvl 24, spray, arc, chance of paralysis
  • Frigid Armor: Lvl 50, magic armor,
  • Icefury: Lvl 54, projectile, spray, chance of paralysis
  • Freeze: Lvl 69, guaranteed paralysis
  • Ice Storm: Lvl 72, AoE, air, random, HMC

Healing / SupportEdit

  • Healing Hands: Level 0
  • Magic Armor: Level 3
  • Resurrect: Level 4
  • Healing Wind: Lvl 9, Large Party AoE
  • Orb of Healing: Level 10
  • Regeneration: Level 14
  • Accuracy:
  • Major Heal: Level 35
  • Stone Skin:
  • Inspiration:
  • Full Resurrect: Level 40
  • Mind Spring:
  • Nurture: Level 46
  • Blood and Iron:
  • Eagle Eye: Level 55 Boosts ranged skill
  • Party Recharge: Level 58
  • Merik's Windfall: Level 70
  • Harmony

Deception / ImpedimentEdit

  • Sleepy Gas: Level 3 Reduces the movement and attack speed of a single target.
  • Freak: Level 5 Forces a single enemy to retreat for a few seconds.
  • Respite: Level 7 Protects the caster from all attacks up to one minute. If the caster attacks, the effect vanishes. Glyphs can still be cast from Respite, but kills will not count.
  • Light of Chadek: Level 8
  • Hold Creature: Level 11
  • Dimunition: Level 21
  • Oversight: Level 22 Reduces a target's ranged accuracy.
  • Slow Crowd:
  • Spectral Image:
  • Mindflare

Summoning / TransformationEdit

  • Summon Giant Rat: Level 4, 360 seconds
  • Summon Killer Gremal: Level 7, 360 seconds?
  • Transform into Wolf: Level 8,
  • Transform into Cave Bear: Level 10,
  • Summon Scorpion: Level 15, 240 seconds

OtherEdit

  • Bubberjack's Orb of Poultry (Only available in LOA, not normally found in-game)
  • Kill:
  • Polymorph

Combat MagicEdit

Fire / Explosive / DamageEdit

  • Fireshot Level 0, projectile, magic item
  • Burn body Level 1, decomposition
  • Orb of Fire Level 2, orb, projectile
  • Explosive Powder Level 3, AoE, arc, physics
  • Firespray Level 4, projectile, spray, magic item
  • Flaming Glyph: Level 7, glyph, delay
  • Soul Lance: Level 7, MMC, very slow projectile
  • Explode Body
  • Flame: Level 8, close, AoE
  • Fireskull: Level 16, slow projectile, focusing, magic item
  • Fireball: Level 20, projectile, AoE
  • Death Blast: Level 24, self-cast, AoE
  • Zorkon's Disintegrator: Level 25, insta-kill, instant-hit, HMC
  • Fire Ring: Level 26, self-cast, close
  • Flame Shield: Level 32, self-cast, close, active while dead
  • Fire Wall: Level 36, DoT, linear AoE
  • Firerain: Level 48, Projectile, air, AoE
  • Flame Blades: Level 52, projectile
  • Inferno: Level 54, close, AoE, MMC <360* VERSION OF "FLAME">
  • Bomb: Level 60, projectile, arc, physics, AoE
  • Fireshot Armor: Level 63, self-cast, projectile
  • Meteor: Level 66, air, AoE, delay, HMC
  • Firebomb: Level 70, projectile, arc, AoE, magic item
  • Pillar of Fire: Level 72, DoT, random,
  • Zorkon's Exploder: Level 75, insta-kill, instant-hit, AoE, HMC
  • Fireball Rain: Level 84, air, projectile, HMC, AoE <MULTI VERSION OF "FIREBALL">
  • Incineration: Level 88, instant-hit, DoT
  • Fireblast: Level 90, projectile, spray, AoE <MULTI VERSION OF "FIREBALL">
  • Cyclone of Fire: Level 90, DoT, random, HMC <IMPROVEMENT OF "PILLAR OF FIRE">
  • Cluster Bomb: Level 96, projectile, arc, physics, AoE, spray <MULTI VERSION OF "BOMB">
  • Blaster: Level 98, projectile, spray <IMPROVEMENT OF "FIRESPRAY">
  • Bombard: Level 100, projectile, arc, spray <MULTI VERSION OF "FIREBOMB"
  • Dragon Fire
  • Meteor Storm: Level ???, air, AoE, delay, HMC <MULTI VERSION OF "METEOR">
  • Tremor: Level 100-something, ???

Acid / PoisonEdit

All have at least some area of effect. They cannot break pottery.

  • Acid Gas: Level 1, small AoE, DoT
  • Acid Glyph: Level 2, AoE, delay, glyph
  • Acid Cloud: Level 12, AoE, MMC, will complete duration on target's corpse <IMPROVEMENT OF "ACID GAS">
  • Orb of Acid
  • Pestilence Level 42
  • Pestilence CloudLevel 78

Healing / SupportEdit

  • Leech Life Level 2
  • Rage Level 3
  • Revive: Level 5, combat equivalent of "Resurrect"
  • Mana Chant:
  • Battle Healing Level 10
  • Spirit Armor: Level 12
  • Haste
  • Triple Strike Level 21
  • Reconstitution Level 24
  • Group Haste
  • Pain Reflux

Deception / ImpedimentEdit

  • Turncoat Level 3
  • Weaken Level 7
  • Invisibility
  • Targeted Invisibility
  • Curse
  • Block of Stone
  • Transference
  • Monster Magnet
  • Tadzu's Trance Level 75
  • Malign

Summoning / TransformationEdit

  • Summon Jade Gargoyle Level 5
  • Summon Skeleton Level 10
  • Transform into Vile Twisted Mucosa


Data dump of Dungeon Siege spells Edit

Level Range
The level required by the spell, and the level at which cost and magnitude calculations cease to progress.
Description
The descriptive text from the Logic and Expansion dsres libraries.
Accuracy Level 14 - 24 Raises the Dexterity of a Party Member.
Acid Cloud Level 12 - 28 Surrounds the Target with a cloud of acid, damaging nearby Enemies.
Acid Gas Level 1 - 20 Surrounds the Target with a small puff of acid, damaging Enemies caught within.
Ambivalence Level 55 - 75 Holds the Enemy in place.
Blaster Level 98 - 118 Conjures a flurry of intense flameballs to pelt the Enemy.
Bomb Level 60 - 90 Ignites a magical bomb and hurls it at the Target.
Explosive Powder Level 3 - 25 Ignites a magical charge and hurls it at the Target.
Soul Lance Level 7 - 27 Summons a powerful magical lance that arcs toward the target.
Bombard Level 100 - 118 Catapults several exploding balls of fire towards the Enemy.
Burn Body Level 1 - 110 Bursts an Enemy corpse with searing flame.
Chain Lightning Level 60 - 82 Arcs a powerful bolt of lightning through up to four Enemies at once.
Charged Fist Level 1 - 15 Raises the Max Melee damage of the Caster.
Charm Level 29 - 39 Forces the Enemy to guard the Caster. Mana cost dependent on power of the Target.
Clean Strike Level 44 - 80 Raises the Target's chance to hit in Melee combat.
Battle Rally Level 60 - 80 Raises the entire Party's chance to hit in Melee combat.
Cluster Bomb Level 96 - 120 Ignites a handful of magical bombs and hurls them at the Enemy.
Curse Level 26 - 36 Strikes the enemy with a curse, lowering its ability to fight and recover from damage. Mana cost dependent on the power of the Target.
Dancing zap Level 6 - 26 Releases small globes of electricity that track the Target and damage Enemies they contact.
Death Blast Level 24 - 39 Delivering killing blows will explode the Enemy in a powerful burst of flame. Click on the Caster to enable this spell.
Eagle Eye Level 55 - 78 Raises the Ranged Skill of a Party Member.
Lightfoot Level 30 - 55 Raises the Dexterity of the entire Party.
Anchored Shot Level 20 - 35 Raises the Target's chance to hit in Ranged combat.
Dragon Fire Level 104 - 120 Invokes a searing gout of Flame to rake the Enemy.
Draw Near Level 41 - 78 Lures Enemies to attack the Target Party Member. Stronger monsters may be immune to the Target's pull.
Starburst Level 62 - 120 Summons a powerful globe of electricity and hurls it at the Enemy.
Explode Body Level 20 - 54 Blasts apart the flesh of the dead, causing concussion damage to surrounding Enemies.
Fireball Level 20 - 47 Hurls a large ball of flame that explodes on impact.
Fireball Rain Level 84 - 116 Calls forth explosive rain from the sky that incinerates Enemies with each strike.
Fireblast Level 90 - 114 Launches several exploding balls of fire at the Target.
Firebomb Level 70 - 90 Catapults an exploding ball of fire toward the Enemy.
Firerain Level 48 - 77 Calls forth a hail of fire from the sky, burning Enemies with each strike.
Cyclone Of Fire Level 90 - 120 Calls forth a massive cyclone of fire from the sky that incinerates Enemies caught in its path.
Fire Ring Level 26 - 52 Surrounds the Caster with a seething ring of fire, burning Enemies within range.
Fireshot Level 0 - 17 Hurls a ball of fire at the Target.
Fireshot Armor Level 63 - 93 Adds to Armor and blasts a Fireshot back at attacking Enemies.
Fireskull Level 16 - 42 Summons a flaming skull and hurls it at the Target.
Firespray Level 4 - 26 Sends Multiple Fireshots fanning out from the Caster's hand.
Fire Wall Level 32 - 77 Lays a searing wall of flame before the caster, burning all Enemies who pass through.
Flame Level 8 - 22 Burns nearby Enemies with a sweep of fire.
Flash Level 3 - 21 Causes the air around the Enemy to explode in a flash of light, damaging the Target.
Flame Blades Level 52 - 120 Conjures flaming blades and hurls them at the Target.
Flame Shield Level 32 - 102 Calls forth a protective coat of flame around the Caster, adding to Armor and burning attackers.
Freak Level 5 - 23 Forces a single Enemy to flee from the Caster. Mana cost dependent on power of the Target.
Freeze Level 69 - 89 Surrounds the Enemy with ice, freezing them in place. Mana cost dependent on power of the Target.
Frigid Armor Level 50 - 98 Envelops the Target in a coat of protective frost, adding to Armor and damages attackers, with a chance to freeze.
Harmony Level 80 - 105 Combines the resonant power of Life and Mana, balanced between all Party Members.
Battle Healing Level 10 - 99 Infuses a Party Member with Health.
Reconstitution Level 24 - 84 Infuses the entire Party with Health per second.
Healing Hands Level 0 - 39 Restores Health to a single Party Member.
Healing Hands Scroll Level 0 - 21 Restores Health to a single Party Member.
Healing Wind Level 9 - 46 Surrounds the Party with a healing breeze, adding Health.
Healing Wind Scroll Level 0 - Surrounds the Party with a healing breeze, adding Health.
Held Level 11 - 21 Roots a single Enemy in place. Mana cost dependent on the power of the Target.
Iceblast Level 24 - 52 Arcs a tight spray of ice shards toward the Target.
Icefury Level 54 - 78 Shreds the Target with a swift spray of ice shards.
Iceshard Level 12 - 52 Arcs a jagged shard of ice toward the Target.
Ice Storm Level 72 - 96 Dispatches a storm of jagged ice shards from the sky above the Target.
Implosion Level 82 - 120 Emits waves of disruptive energy around the Target.
Incinerate Level 88 - 112 Envelops the Enemy with searing flames.
Inferno Level 54 - 120 Extends a fan of intense flames in front of the Caster.
Inspiration Level 45 - 62 Enhances casting abilities of the Target, raising Intelligence, Nature Magic and Combat Magic.
Focused Mind Level 24 - 48 Raises the Intelligence of a Party Member.
Mind Spring Level 38 - 58 Raises the Intelligence of the entire Party.
Invincibility Level 46 - 120 Renders the Target nearly impervious to attack.
Iron Fist Level 8 - 24 Raises the Strength of a Party Member.
Blood And Iron Level 46 - 56 Raises the Strength of the entire Party.
Kill Level 96 - 120 Unleashes the unbridled fury of nature in a single, killing touch.
Killing Fist Level 102 - 120 Strikes the Target with a titanic force of pure will.
Leech Life Level 2 - 110 Tears Health from the Enemy and gives it to the Caster.
Life Balance Level 66 - 86 Creates a healing resonance, allowing all Party Members to share Health.
Light Ray Level 48 - 120 Focuses an intense beam of pure light at the Target.
Lightning Level 20 - 44 Sends piercing bolts of lightning that cut into the Target.
Lightning Blast Level 36 - 61 Unleashes a focused mass of lightning at the Target.
Lightning Bolt Level 84 - 118 Expels a sustained arc of lightning at the Target until the Caster moves or is struck.
Lightning Storm Level 90 - 120 Calls forth a severe lightning storm that damages Enemies in the area.
Magic Armor Level 3 - 91 Surrounds the Target with a shell of magical energy, adding to Armor.
Stone Skin Level 8 - 111 Surrounds the Party with a shell of magical energy, adding to Armor.
Major Heal Level 32 - 111 Restores Health to a single Party Member.
Major Heal Scroll Level 0 - 150 Restores Health to a single Party Member.
Nurture Level 46 - 111 Heals the entire Party by Health per second.
Malign Level 80 - 111 Weakens an enemy by reducing its Armor. Mana cost dependent on the power of the Target.
Mana Balance Level 46 - 66 Creates a magic resonance, allowing all Party Members to share and balance out Mana. Party Members must be within cast Range.
Mana Channel Level 12 - 30 Slowly transfers Mana from the Caster to the Target.
Mana Channel Scroll Level 0 - 150 Slowly transfers Mana from the Caster to the Target.
Mana Chant Level 9 - 22 Adds to Mana recovery at the expense of Health.
Mana Shield Level 17 - 37 Absorbs damage to the Caster by drawing from Mana reserves.
Metal Shards Level 36 - 97 Arcs a tight spray of jagged metal shards toward the Target.
Meteor Level 66 - 100 Calls a meteor from the sky to smite the Target.
Meteor Storm Level 102 - 120 Calls forth Meteors from the sky and smashes them into the target area.
Ogre's Might Level 34 - 54 Boosts the Target physical power, adding to Strength.
Oversight Level 22 - 44 Blurs the vision of the Enemy, causing ranged attacks to be less accurate. Mana cost dependent on the power of the Target.
Pestilence Level 42 - 72 Calls forth a cloud of plague over the targeted area, damaging Enemies caught within.
Pestilence cloud Level 78 - 111 Calls forth a massive cloud of plague over the targeted area, damaging Enemies caught within.
Pillar Of Fire Level 72 - 88 Creates a pillar of fire that wanders the grounds, igniting Enemies caught in its path.
Polymorph Level 66 - 90 Transforms the Enemy into a common animal. Mana cost dependent on power of the Target.
Rage Level 3 - 26 Adds to Minimum Melee Damage and Maximum Melee Damage at the expense of Health.
Party Recharge Level 58 - 78 Infuses the Party with both Mana and Health.
Pain Reflux Level 38 - 58 Percent of damage taken is reflected back to the attacker.
Regeneration Level 18 - 44 Surrounds the Target with a natural aura, increasing Health recovery.
Convert Level 45 - 65 Temporarily changes a Nature Magician into a Combat Magician of the same skill level.
Corpse Transmutation Level 44 - 64 Allows Caster to draw Mana from the bodies of the dead.
Resurrect Level 4 - 111 Grants the power to raise the dead. Mana cost dependant on power of the Target.
Resurrect Scroll Level 0 - 150 Grants the power to raise the dead. Mana cost dependent on the power of the Target.
Full Resurrect Level 40 - 111 Grants the power to raise the dead and restore them to full Health. Mana cost dependent on power of the Target.
Return Summoned Level 58 - 78 Removes a summoned creature from the physical plane. Mana cost dependent on power of the Target.
Revive Level 5 - 111 Raises the corpse of a Party Member. Mana cost dependent on the power of the Target
Sharg's Revive Level 45 - 111 Raises the corpse of a Party Member along with some health. Mana cost dependent on the power of the Target.
Rip Mana Level 0 - 17 Tears Mana from the Enemy and gives it to the Caster.
Shock Level 8 - 37 Extends a ring of electricity around the Caster, damaging nearby Targets.
Shock armor Level 34 - 87 Envelops the Target in a cloak of electricity, adding to Armor and causing electrical damage to attackers.
Shock Wave Level 42 - 78 Encompasses the Target with a wave of distorted energy, damaging nearby Enemies.
Spark Level 4 - 24 Releases two globes of electricity that will track the Enemy.
Multi-Spark Level 30 - 66 Releases multiple globes of electricity that track the Enemy.
Spirit Armor Level 12 - 78 Surrounds the Target with a shifting spectral aura, adding to Armor.
Merik's Windfall Level 70 - 90 Greatly enhances the capabilities of the entire Party, adding to Strength, to Dexterity and to Intelligence.
Mystic Aid Level 84 - 104 Raises the entire Party's chance to hit in Melee and Ranged Combat.
Storm Level 78 - 114 Calls forth lightning from the sky to strike nearby Enemies every few seconds.
Stumble Level 40 - 60 Lowers the Enemy's chance to hit in Melee combat. Mana cost dependent on the power of the Target.
Summon Desert Braak Level 69 - 89 Summons a Desert Braak to guard the Caster.
Summon Cave Giant Level 30 - 50 Summons a Cave Giant to guard the Caster.
Summon Darkling Level 21 - 41 Summons a Darkling to guard the Caster.
Summon Black Drake Level 94 - 112 Summons a Black Drake to guard the Caster.
Summon Green Drake Level 86 - 106 Summons a Green Drake to guard the Caster.
Summon Fire Elemental Level 105 - 112 Summons a Fire Elemental to guard the Caster.
Summon Forest Klaw Level 35 - 55 Summons a Forest Klaw to guard the Caster.
Summon Furok Level 22 - 42 Summons a Furok to guard the Caster.
Summon Jade Gargoyle Level 5 - 26 Summons a Jade Gargoyle to guard the Caster.
Summon Frost Golem Level 95 - 112 Summons a Frost Golem to guard the Caster.
Summon Hell Boar Level 39 - 59 Summons a Hell Boar to guard the Caster.
Summon Helper Level 21 - 44 Summons a companion to gather treasure from the battlefield.
Summon Helper Scroll Level 0 - 150 Summons a companion to gather treasure from the battlefield.
Summon Impaler Level 75 - 95 Summons an Impaler to guard the Caster.
Summon Killer Gremal Level 7 - 37 Summons a Killer Gremal to guard the Caster.
Summon Skeleton Krug Dog Level 61 - 81 Summons a Skeleton Krug Dog to guard the Caster.
Summon Larch Level 60 - 80 Summons a Larch to guard the Caster.
Summon Lava Spirit Level 86 - 106 Summons a Lava Spirit to guard the Caster.
Summon Slag Level 100 - 112 Summons a Molten Golem to guard the Caster.
Summon Mucosa Level 16 - 36 Summons a Mucosa to guard the Caster.
Summon Mucosa Predator Level 80 - 100 Summons a Mucosa Predator to guard the Caster.
Summon Picker Level 48 - 68 Summons a Picker to guard the Caster.
Summon Rock Golem Level 100 - 112 Summons a Rock Golem to guard the Caster.
Summon Rock Beast Level 105 - 112 Summons a Rock Beast to guard the Caster.
Summon Scorpion Level 15 - 35 Summons a Scorpion to guard the Caster.
Summon Skeleton Level 10 - 30 Summons a Skeleton to guard the Caster.
Summon Skick Level 28 - 48 Summons a Skick to guard the Caster.
Summon Spiked Dweller Level 48 - 68 Summons a Spiked Dweller to guard the Caster.
Summon Forest Troll Level 33 - 53 Summons a Forest Troll to guard the Caster.
Summon Black Wolf Level 40 - 60 Summons a Black Wolf to guard the Caster.
Summon Wraith Level 53 - 73 Summons a Wraith to guard the Caster.
Summon Wraith Archer Level 57 - 77 Summons a Wraith Archer to guard the Caster.
Summon Zombie Level 43 - 63 Summons a Zombie to guard the Caster.
Sun Ray Level 66 - 120 Focuses a piercing shaft of light that incinerates the Target.
Nova Strike Level 70 - 120 Unleashes the raw explosive power of the sun at the Target.
Shared Pain Level 50 - 70 Reflects damage back to the attacker.
Transmute Level 1 - 111 Transforms objects on the ground into gold with some loss in value. Move the pointer over an item and press the cast button ('c' by default). Potions and Spells cannot be transmuted.
Transmute Scroll Level 0 - 111 Transforms objects on the ground into gold with some loss in value. Move the pointer over an item and press the cast button ('c' by default). Potions and Spells cannot be transmuted.
Tremor Level 108 - 120 Calls forth a violent earthquake, shaking apart Enemies caught within.
Triple Strike Level 22 - 54 Grants the Target the ability to attack three adjacent Enemies with each swing.
Weaken Level 7 - 22 Rots the muscles of the Enemy, reducing Minimum Melee Damage and Maximum Melee Damage. Mana cost dependent on the power of the Target.
Zap Level 0 - 21 Releases a small bolt of electricity at the Target.

Data dump of Dungeon Siege: Legends of Aranna spells Edit

Level Range
The level required by the spell, and the level at which cost and magnitude calculations cease to progress.
Description
The descriptive text from the Logic and Expansion dsres libraries.
Transmute to Health Potion Level 5 - 25 Transforms objects on the ground into health potions. Move the pointer over an item and press the Cast button ('c' by default). Only weapons and armor can be transmuted.
Transmute to Mana Potion Level 13 - 33 Transforms objects on the ground into mana potions. Move the pointer over an item and press the Cast button ('c' by default). Only weapons and armor can be transmuted.
Create Health Potion Level 51 - 105 Generates a health potion from mana
Diminution Level 12 - 32 Enemy shrinks, lowering melee and ranged attack power. Amount of shrinkage and mana cost dependent on the power of the target.
Convert Combat Level 45 - 65 Temporarily changes a Combat Magician into a Nature Magician of the same skill level.
Transmogrification Level 26 - 46 Transforms health potions on the ground in a radius around the caster into mana potions, and mana potions into health potions.
Transmute All Level 9 - 131 Transforms all items on the ground near the caster into gold.
Transference Level 41 - 68 Target takes all damage intended for the caster.
Slow Crowd Level 27 - 62 Group of monsters is slowed.
Sleepy Gas Level 3 - 18 Surrounds the creature with a sleep inducing gas which slows down their movement.
Haste Level 14 - 34 The caster's attack and movement speed are increased by 25%.
Group Haste Level 25 - 52 The party member's attack and movement speed are increased by 25%, if within range of the caster.
Zorkon's Exploder Level 75 - 150 Makes an enemy explode, damaging nearby enemies. Mana cost dependent on the power of the target.
Zorkon's Disintegrator Level 25 - 65 Instantly kills an enemy. Mana cost dependent on the power of the target.
Zorkon's Bonecrusher Level 17 - 37 Bone damage spell, highly effective against skeletons. Mana cost dependent on the power of the target.
Animal Rage Level 16 - 36 Increases a pack animal's chance to hit, damage, and armor.
Range Boost Level 23 - 43 Increases the range of ranged weapons for the party.
Light of Chadek Level 8 - 25 Temporarily blinds the target, decreasing chance to hit with melee or ranged weapons. Mana cost dependent on the power of the Target.
Purity Level 4 - 24 Undead will run away from the caster, gives party members life per second.
Orb of Fire Level 2 - 25 A glowing orb orbits the caster's body, shooting fireballs at nearby enemies.
Bubberjack's Orb of Poultry Level 0 - 155 A mystical chicken orbits the caster, shooting deadly eggs at nearby enemies.
Orb of Lightning Level 13 - 33 A glowing orb orbits the caster's body, shooting lightning at nearby enemies.
Orb of Acid Level 12 - 33 A gaseous orb orbits the caster's body, shooting acid at nearby enemies.
Orb of Frost Level 4 - 21 A glowing orb orbits the caster's body, shooting powerful blasts of frost at nearby enemies.
Orb of Energy Level 37 - 72 A glowing orb of energy spins about the caster's body, shooting bursts of energy at nearby enemies.
Orb of Healing Level 10 - 35 A glowing orb orbits the caster's body, healing nearby party members.
Summon Clone Level 15 - 65 Summons a clone of the caster to guard the Caster.
Block of Stone Level 22 - 47 Surrounds the Enemy with a block of stone, imobilizing them. Mana cost dependent on power of the Target.
Dimension Gate Level 12 - 35 Transports the enemy to a mysterious dimension. Mana cost dependent on power of the Target.
Turncoat Level 3 - 24 Causes nearby melee enemies to attack the selected target
Summon Twisted Mucosa Level 8 - 30 Summons a Twisted Mucosa to guard the Caster.
Summon Vile Twisted Mucosa Level 10 - 35 Summons a Vile Twisted Mucosa to guard the Caster.
Summon Giant Rat Level 4 - 25 Summons a Giant Rat to guard the Caster.
Summon Deadly Armor Level 36 - 56 Summons Deadly Armor to guard the Caster.
Summon Ursae Level 25 - 50 Summons an Ursae to guard the Caster.
Summon Rune Guardian Level 65 - 95 Summons a Rune Guardian to guard the Caster.
Summon Barkrunner Level 19 - 40 Summons a Barkrunner to guard the Caster.
Summon Scrub Howler Level 37 - 62 Summons a Scrub Howler to guard the Caster.
Summon Cave Bear Level 11 - 23 Summons a Cave Bear to guard the Caster.
Summon Dark Zepheryl Level 26 - 55 Summons a Dark Zepheryl to guard the Caster.
Summon Fleshrender Level 51 - 81 Summons a Fleshrender to guard the Caster.
Summon Death Knight Level 20 - 45 Summons a Death Knight to guard the Caster.
Summon Slithermage Level 83 - 111 Summons a Slithermage to guard the Caster.
Summon Chomper Level 14 - 34 Summons a Chomper to guard the Caster.
Summon Troll Masher Level 73 - 93 Summons a Troll Masher to guard the Caster.
Summon Zepheryl Level 23 - 50 Summons a Zepheryl to guard the Caster.
Invisibility Level 10 - 30 Causes the caster to become invisible.
Targeted Invisibility Level 21 - 46 Causes the target to become invisible.
Respite Level 7 - 27 Causes enemies to be unable to attack the caster.
Lifeforce Level 3 - 17 Increases casters melee damage versus Undead.
Monster Magnet Level 55 - 75 Creates a magical object that captures the attention of nearby monsters.
Spectral Image Level 55 - 80 An ethereal figure attracts the attacks of nearby enemies.
Flaming Glyph Level 9 - 31 Creates a rune that will create a flaming explosion and damage enemies when they get too close.
Zapper Glyph Level 7 - 27 Creates a rune that will create a lightning explosion and damage enemies when they get too close.
Shockwave Glyph Level 22 - 42 Creates a rune that releases a shockwave that will damage enemies when they get too close.
Acid Glyph Level 2 - 22 Creates a rune that will detonate into a damaging ball of acidic gas.
Share Damage Level 15 - 35 Party members within range will share their damage.
Tadzu's Trance Level 75 - 105 Enemies around caster may be frozen.
Mindflare Level 75 - 95 A magical object captures the attention of nearby monsters and explodes after a time.
Transform Into Bear Level 11 - 31 Caster transforms into a bear, with life proportional to the caster's current mana.
Transform Into Barkrunner Level 15 - 35 Caster transforms into a barkrunner, with life proportional to the caster's current mana.
Transform Into Giant Scorpion Level 25 - 45 Caster transforms into a giant scorpion, with life proportional to the caster's current mana.
Transform Into Rock Beast Level 55 - 80 Caster transforms into a Rock Beast, with life proportional to the caster's current mana.
Transform Into Wolf Level 8 - 28 Caster transforms into a wolf, with life proportional to the caster's current mana.
Transform Into Ursae Level 19 - 39 Caster transforms into an Ursae, with life proportional to the caster's current mana.
Transform Into Rune Fiend Level 26 - 46 Caster transforms into a rune fiend, with life proportional to the caster's current mana.
Transform Into Troll Masher Level 50 - 70 Caster transforms into a troll masher, with life proportional to the caster's current mana.
Transform Into Vile Twisted Mucosa Level 10 - 30 Caster transforms into a vile twisted mucosa, with life proportional to the caster's current mana.
Transform Into Ztrool Level 30 - 50 Caster transforms into a ztrool, with life proportional to the caster's current mana.
Transform Into Molten Golem Level 90 - 110 Caster transforms into a molten golem, with life proportional to the caster's current mana.
Transform Into Troll Level 23 - 43 Caster transforms into a troll, with life proportional to the caster's current mana.